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Chess Lab › The logic room

Dua kebenaran dan satu blunder

  • Bukti dan pemeriksaan
  • Ages 8 to 14
  • About 6 minutes

The story behind it

Mir Sultan Khan arrived in England in 1929 unable to read the chess books everyone else studied. He trusted what he could see on the board in front of him — and became British champion. This game asks for the same habit: do not believe a sentence until you have checked it against the board.

Read the full story: The champion who trusted his eyes →

How to play

  1. Read all three statements.
  2. Check each one against the board.
  3. Tap the one that is false.

Levels

For teachers and coaches

Two truths and a blunder — Evidence and checking

Ages 8 to 14 · about 6 minutes · 8by8verse Chess Lab

What it teaches

Testing a claim against evidence instead of accepting it.

The story to tell first

Mir Sultan Khan arrived in England in 1929 unable to read the chess books everyone else studied. He trusted what he could see on the board in front of him — and became British champion. This game asks for the same habit: do not believe a sentence until you have checked it against the board.

Three questions to ask

  • How did you check that statement — what exactly did you look at?
  • Which statement was easiest to believe without checking? Why?
  • Can you write a false statement about this board that sounds true?

Without a screen

Each pupil writes two true sentences and one false one about a picture or a graph. The class finds the false one and says how they know.