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Chess Lab › The logic room

马的足迹

  • 路线与规划
  • Ages 8 and up
  • About 10 minutes

The story behind it

More than a thousand years ago a poet in Kashmir hid a knight’s journey inside a verse: read the syllables in the order the horse lands on them, and the verse appears again. People have been riding the knight around the board ever since.

Read the full story: The poem that was a horse →

How to play

  1. The knight starts in the corner.
  2. Tap a glowing square to hop there.
  3. Stuck? Step back. The hint only points to a hop that can still finish.

Levels

For teachers and coaches

Knight’s trail — Paths and planning

Ages 8 and up · about 10 minutes · 8by8verse Chess Lab

What it teaches

Planning ahead, backtracking, and noticing a useful rule of thumb.

The story to tell first

More than a thousand years ago a poet in Kashmir hid a knight’s journey inside a verse: read the syllables in the order the horse lands on them, and the verse appears again. People have been riding the knight around the board ever since.

Three questions to ask

  • Which squares are hardest to get out of? What if you visit those first?
  • The knight changes square colour on every hop. What does that tell you about a five-by-five board?
  • When you got stuck, how far back did you need to go?

Without a screen

On squared paper, number the squares as a knight visits them. Who can reach the highest number without help?